For nearly a solar decade they would dwell in the lightless depths of Mankind's home star system, burning clean the frozen moons of the outer system and freeing the few lost outposts of Humanity that still survived at the very outermost edges of the Sol System. Here, the informal network of specialists within the Legion became the first of its formations called \"Orders,\" dedicated to a singular focus of war beyond the wider scope of the Legion's existing hosts; their craft honed in the battles at the dark edge of Sol, and the complex ciphers and rituals by which they recorded it entrenched over the long years of isolation. It was by the hard-won knowledge of these warriors that the Legion would prevail again and again in the most gruelling and hazardous battlesfaced by the warriors of the Emperor, the weaknesses of each foe exposed by sacrifice and encoded in the traditions of the Orders and the secrets of war in any environment catalogued in their archives.
Only a small honour guard of the Ist Legion would accompany the Emperor to Caliban, for the Legion was still scattered to war zonesacross the front lines of the Great Crusade. A mere 500, mostly veterans of the Host of Death, would precede the Master of Mankind as He journeyed to greet His lost son, the Knight of Caliban known as \"The Lion.\" Arrayed in the jet black power armour and mortuary symbols thathad come to be their mark, it seemed as if the old tales of Calibanite legend and myth had come to life, a host of dark angels mustering before thestronghold of The Order and kneeling before Lion El'Jonson.
Since the Fall of Caliban, each Supreme Grand Master has, in turn, taken the long, dark walk down to the heavily psi-warded cell. Each has tried to extract a confession from the Arch-heretic, each has tried to penetrate the madness that now clouds his mind; none have succeeded. The thing that was, and may still be, Luther has divulged many secrets -- from the names and locations of members of the Fallen; to the whereabouts of relics from the Ist Legion secreted in the underworks beneath the old fortress-monastery.
Wired for survival, he's initially looking out only for himself, but, through Max's influence and his own repressed conscience, he changes enough that he willingly and often risks himself for friends and transgenics in distress. By the end of the series, he and Max work together to build up the new community for Manticore escapees dubbed Terminal City (a.k.a. Transgenic City, or more commonly: T.C.), a place where they could live and defend themselves from the hostile \"ordinaries\" (normal humans), as well as the government, and makes a stand with Max and the other transgenics.
On Wednesday, the actress who portrayed Cordelia Chase on Buffy the Vampire Slayer and its spin-off, Angel, posted a statement on social media in which she accused the show's creator of creating \"hostile and toxic work environments\" on both sets. Carpenter wrote that after nearly two decades of staying quiet and making excuses for \"traumatizing\" events, she has finally mustered the courage to call out Whedon for allegedly abusing his power on numerous occasions while working together.
The actress also shared that she felt obligated to speak her truth in the wake of Ray Fisher's accusations of misconduct on the set of Justice League in June 2020. \"Last summer, when Ray Fisher publicly accused Joss of abusive and unprofessional behavior toward the cast and crew during reshoots on the Justice League set in 2017, it gutted me,\" she wrote. \"Joss has a history of being casually cruel. He has created hostile and toxic work environments since his early career. I know because I experienced it first-hand. Repeatedly.\" (WarnerMedia said in December that it concluded its investigation into Fisher's claims and that \"remedial action\" had been taken, but did not provide further details.)
Among the goals of the team for The Angel of Darkness were to create more complicated puzzles and make the character of Lara Croft, together with the tone of the game, darker and more hard-edged. They also wished to compete with some of the newer action-adventure games on the market, which were providing heavy competition, and include gameplay ideas from Shenmue and the Metal Gear series. Many character movements were drawn from and based directly on movements made by real people, similar to later motion capture techniques, and the world design drew from various artists and elements of films from the likes of Luc Besson and David Fincher. Murti Schofield, who had previously worked with Core Design, was brought in to write the story and script. As part of writing the background for the organisations involved in the story, he researched historical secret societies and artefacts, and accurate translations of Latin text incorporated into the game. Schofield created the character Kurtis Trent upon a request for someone who could become the focus of a spin-off franchise. Core spent two years trying to reshape the franchise as well as writing a back story in the form of a book separated into multiple chapters, with The Angel of Darkness being the first of those chapters. According to Schofield, the early plan was for The Last Revelation character Jean-Yvre to be the murder victim, but due to a controversy about the character's similarity to real-life archaeologist Jean-Yves Empereur, Jean-Yves was replaced with Von Croy and the story subsequently rewritten.
In order to meet the deadline, areas of the game containing key narrative elements had to be cut; one of the losses was the explanation of how the character survived the events of The Last Revelation. Among other concepts that needed to be cut were two further locations, character animations, sound bites, and unique gameplay elements involving Kurtis. The planned final confrontation in Cappadocia was reworked to take place in Prague. Some completed environmental assets also ended up being cut by mistake. Some of those elements were also deliberately left out by the team, who wished to bring them into planned sequels. Paris was intended to be a \"freeform\" with exploration and dialogue elements, but much of the planned content was removed, resulting in some surviving elements sounding and appearing bare or unfinished in the released product. The game was reportedly submitted eight times to Sony before its release. The PS2 version was the focus of development, with the PC port being an afterthought. The PC control scheme was created in a week just a month before the scheduled release. Staff later agreed that the game needed a further six to eight weeks to be finished, but the rush to publish the game denied them that time.
Schofield was present at the voice recordings, working with cast members to refine their performances. Jonell Elliott returned as the voice of Lara Croft, having previously voiced her in The Last Revelation and Chronicles. Elliott compared the game's script to that of a movie in its style, contrasting against the earlier games. Her portrayal was influenced by the darker tone of the storyline. Later Elliott said she was unaware of what parts of her recordings were cut from the game until learning from fans. One of her favorite scenes that ended up being cut was a scene related to the deleted Shaman character. At the time, Elliott said she had grown comfortable voicing Lara by the time she recorded for The Angel of Darkness. Kurtis Trent was voiced by Eric Loren, who enjoyed voicing the character and worked with Schofield on developing him during recordings. Veteran actor Joss Ackland voiced Eckhardt. Elliott remembered feeling intimidated by Ackland during the recording sessions due to his veteran status, but was also impressed by his ability. Von Croy was voiced by Kerry Shale, returning from earlier entries. The cast recorded their dialogue together in contrast to the norm of recording voice lines separately, making the process feel even more like they were making a film. Angel of Darkness was Elliott's final time playing Lara, as Keeley Hawes replaced her for the following title.
Tran owns a restaurant serving Asian-fusion cuisine. The restaurant is decorated with Vietnamese art depicting scenes from traditional religious stories. Tran keeps a shrine of Buddha in the corner by the cash register and likes to play traditional Vietnamese music and chants. Linda has worked as a waitress in the restaurant for a few months and complains that she feels harassed by the religious symbols and music. As long as Tran does not discriminate on the basis of religion in his hiring or supervision of employees, the religious expression would likely not amount to practices that are severe or pervasive enough to constitute a hostile work environment based on religion.
Religious expression that is directed at an employee can become severe or pervasive, whether or not the content is intended to be insulting or abusive. Thus, for example, persistently reiterating atheist views to a religious employee who has asked that it stop can create a hostile environment, just as persistently proselytizing to an atheist employee or an employee with different religious beliefs who has asked that it stop can create a hostile work environment. The extent to which the expression is directed at the employee bringing the Title VII claim can be relevant to determining whether or when a reasonable employee would have perceived it to be hostile. That said, even conduct that is not directed at an employee can transform a work environment into a hostile or abusive one.
While eating lunch in the company cafeteria, Clarence often overhears conversations between his coworkers Dharma and Khema. Dharma, a Buddhist, is discussing meditation techniques with Khema, who is interested in Buddhism. Clarence strongly believes that meditation is an occult practice that